I am using Unreal Engine 5.2 and have come across a unsolvable issue it seems. When using Virtual Heightfields, and I understand that it is an extremely buggy mess and very prone to errors like this, but, I cannot solve why when setting everything up correctly it renders but only one tile. I know that it only renders one tile because when changing “Size of Virtual Texture In Tiles” in the RVT Height from something like 10 to something like 6 the one tile correctly rendering gets larger. Any inkling of an idea to fix this would be great.
Size of Virtual Texture In Tiles : 10
Size of Virtual Texture In Tiles : 7