virtual camera problem

Hi,

I just start to study unreal engine 3 month ago and want to learn in virtual production.
I follow the tutorial (Virtual production in 4.22 | Inside Unreal - YouTube) and make my first demo.

My Demo:

I use IPad Mini to be the virtual camera by arkit. Everything is fine when I just idle animation on the mannequin.(demo video in 0:00-1:10).
However, I put another animation, like run, walk & jump on the mannequin, then my computer is lag when I capture my camera.(demo video in 1:52-3:00)
I don’t know is me misunderstand something or some setting in the project I was missed.
Or can I reduce the fps and the quality of play mode just like the viewport that can display in wireframe and switch off the motion blur?

here is the link of the project:

Hopefully anyone can give me some advice. Thank you.

hi,
I am trying to do the same thing. but I can’t even connect with the engine. I am using ipad (5th gen), what do I need to enable other than installing “Unreal Remote 2” in ipad. I have both my PC and the ipad on same wifi and entered wireless LAN IPadress in the remote server IP. I followed and enabled all plugins as directed in the documentation. Don’t know where I did wrong! Can u plese helpme?