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Virtual Camera iOS - moving device not moving camera

For some reason, moving the virtual camera by moving the iOS device (using UnrealRemote app) doesn’t work anymore, in ANY project, old or new, in 4.25 or 4.26. I do get the viewport preview on the device display, but moving the device doesn’t move the camera. I do have RemoteControl, VirtualCamera and the Apple ARkit plugins enabled and I do have Game Mode Override set to VirtualCamera Game Mode.

I’m just getting a ton of these errors in the log:

Blueprint Runtime Error: “Accessed None trying to read property PlayerController”. Blueprint: StatusBar Function: Update Scene Number Text Graph: Update Scene Number Text Node: Get Current Recording Slate
Blueprint Runtime Error: “Accessed None trying to read property PlayerController”. Blueprint: StatusBar Function: Update Take Number Text Graph: Update Take Number Text Node: Get Current Take Number
Blueprint Runtime Error: “Accessed None trying to read property PlayerController”. Blueprint: StatusBar Function: Update Fps Text Graph: Update fps Text Node: Get Current Recording Frame Rate

What gives? I had this working yesterday without any issues. Thanks!

I’ve got the same problems, would be nice if anyone could help to fix that.

Same issue here.

Same for me :frowning:

Same stuff. Help please!!

Yo, are ya’ll using the new stuff: Virtual Camera Actor Quick Start | Unreal Engine Documentation ?

Yes, I am anyway