I’m trying to get a static mesh to glide back to the point it was picked up at, after it is dropped. I can get it to snap back instantly to the original location using set world location if I input the new location as Original Location, so there’s no problem (that I can see) with the original location. When the Interp speed is low (1-10) the object is dropped where released. When the Interp speed is higher it gets closer to its original location.
This is how I’ve set up my blueprint.