Viewport top view's axis orientation

Hi, I’m looking for a way to configure the viewport’s top view in a way, that X axis goes up, and Y axis goes right. Is there a config for this? The default view of the top projection has X axis going right and Y axis going down.
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No, but you can achieve this with a workaround. You could add an orthographic camera and adjust the rotation as needed then adjust the Ortho Width to cover the scene as needed.

Any other solution would require modifying Unreal Engine’s source code or creating an Editor Utility Widget to create a custom viewport with the desired axis orientation.

Another thought: Can you then potentially view the scene from this camera’s perspective by clicking on the perspective dropdown in the viewport and selecting your camera under Cameras? Not at my PC so I can’t remember if that’s a thing.

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Let me know if that works for you