Viewport reset after map load - how to avoid this?

When using multiple viewports or multi-screen layout, camera orientation resets every time after opening a map:

View orientations set, before:

… Same map, after loading (just e.g. close & open the same map):

Is there any way to retain the viewport orientation?.. Save it somehow, or set it from editor script?

I have some workaround for this, but it’s quite cumbersome: Add CameraActors on desired view locations, then you can select it from the ‘Perspective’ menu and snap the viewport to the camera view. But still, this takes 6 clicks every time a map is loaded.

I’ve checked the Python Editor Scripting, but it doesn’t seem to be able to fix that: Python Editor Scripting: Set viewport orientation? - Editor Scripting - Unreal Engine Forums

Hey @Slavq - I’m just trying out the PAC :slight_smile: I guess you should report that bug over in the “new” bugtracker! it is a form you need to fill (sorry don’t have the link at the moment, search answerhub or forums). this answerhub (is mostly) only community driven and I guess the don’t catch your bug messages here…

Hey, thanks for the info. Yes, I already did that earlier, but without any feedback so far. Maybe it’s not considered as a bug. So I’ve requested this in the main feedback thread: Editor Utility Widgets Feedback - Editor Scripting - Unreal Engine Forums