Viewport/render bug/problem

Hey there!

Disclaimer upfront: I am fairly new to UE so bear with me on this on.

I got a finished scene which I did not create myself but I would love to render 2-3 shots here for a project I am working on. In the viewport the everything looks as it’s supposed to but whenever I render or play the level, the scene looks completely different. Not only does the lighting change but simply objects (in this case almost all of the billboards) are missing. Two screenshots are attached. I would highly appreciate any help or fixes yall can give me. I love UE and I’m trying to learn it as we speak but this problem has got me frustrated for the past couple of days.

Things I tried already:

Yes my viewport is “Lit” with “Game Settings”.
My actors are not hidden from ingame.
render settings should be all good but since it’s also wrong “ingame” it can’t be that.

Appreciate any help, thank you guys

Mac


It looks like the graphics are simplified and objects are optimized away or something on the first image. For example, look at the sunscreens at the right, the shadows are missing.

Could be some code changes the graphics settings in-game, or perhaps it does this dynamically. The billboards and building parts could be hidden, removed or not created in the first place.

Try creating a new fresh level and add a few buildings and the same billboards, see if it happens. Try the same thing but by adding a bunch of the billboards which I do see rendered on the first image. Also do a complete search in the blueprint editor for GameUserSettings and see if something pops up.