Recently my viewport FPS dropped below 10fps, it was a one off instance so i’m not concerned about that.
But unreal decided to do something to help out, i wasn’t quick enough in telling it not too.
Now particles aren’t rendering in the editor viewport, but in game they are.
My guess is Unreal has lowered the view port quality settings in order to prevent framerate drop in editor. You can adjust them how ever you want.
I’ve tried setting that back to epic, Still no particles.
Are you sure you’ve flipped the real-time toggle on in your viewport? It could be that simple. Otherwise it sounds like an odd problem you’re having.
It sure was that, thank you!