Hello,
My scene is groom heavy and I use hair raytracing geometry.
With millions of hairs, the scene takes up most of my VRAM. Thats acceptable for movie render queue, but not in the viewport.
For example, I sometimes just want to see if my animation overlaps objects or not, to debug it - but the 100 frames are extremly laggy in viewport. I would like to turn off “use hair raytracing geometry”, or even entirely turn off groom in the viewport, if necessary.
How would you work on this?
Option a): Using the editing matrix and turn off the option in all groom hairs seems quite fiddly. Since more and more characters can be added to my scene and I may simply forget to turn it on for MRQ at a certain point.
Are there console commands to disable it in the viewport? I did not find any.