When I set my viewmode to custom stencil, my viewport gets all weird and glitchy.
I need the custom stencil for my material, which will be a multi color see-through-walls material.
It happens when I looking at any object that has “Render CustomDepth pass” enabled.
To reproduce the above image, the only thing I have to do is to add any object to the start-up map (in this case a static mesh cube) and switch viewmode to Custom Stencil. It will then happen if the cube is within my viewport.
Things I have tried already:
- Update my GPU drivers.
- Disabling the integrated graphics on my CPU.
- Adding a post-process volume to the scene.
- Enabling Custom Depth-Stencil Pass in the project settings.