ViewModels not updating UMG widgets after last update

Summary

Essentially when creating a new widget that is using the Viewmodel no info is being passed to the widget. I’ve tried this multiple different ways and i’m having the same result.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

  1. Open UEFN.
  2. Create a Widget Blueprint.
  3. Add a view model (In my case HUDPlayerViewModel)
  4. Add some Image widgets or values to change.
  5. Test - Nothing updates

Expected Result

Widgets should update values from the viewmodel.

Observed Result

No info is passed at all.

Platform(s)

PC