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view space behaviour on editor

Hello,

I try to create a simple matcap shader.
But I have some issue with the transform Tangent Space to View Space. It works fine on the material editor, but it’s weird on perspective view.
I rotate the camera all around a simple sphere, normally View Space representation must not move, but currently on editor we can see some rotation, view space seems to not follow my camera.

70e4437a9f9affbd7bf4dd5ef627a190e54b1009.png
2017-01-31_113211.png

thanks in advance for your help.
Benjamin

Up, I’m really need to fix this behavior or know how to deal with,
thx

I can’t think to be the only one, who have this issue…

I have follow this thread :

https://forums.unrealengine.com/showthread.php?13501-Matcaps-for-UE4&highlight=matcap

And that’s my result with this matcap when I orbit the camera :
59f52ffa317ebe36e0b4aa35ed2195b59f34a8a6.jpeg2017-02-03_155338.png

Please tell me what’s wrong, thx