Summary
This could be a potential question but i think its a bug.
Whats happening is when using the vfx spawner device they is some cull distance that is extremely short so using the fireworks for example is pointless as you need to be so close to see the vfx but this is the weird part. When you have them visually on your screen you can then as a player run away from the vfx location and they always show on the screen. This is also the case when using a bpp and attaching a niagra asset to the hierarchy within the prop and spawning using verse. If i just drag the same bpp with the same niagra attached to the world directly in the editor then in the game its always visible regardless of distance so im at a loss and need help. I have tried all the basics ie cull distance render distance i dnt have world streaming on at all.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
Place the Epic made vfx spawner device and set it to the large firework then spawn away from and note it doesnt show then run to the location where the vfx is and itll show/not auto hide if you run away
Expected Result
It should show regardless of distance
I think it could be something i am doing as when i spawn using verse it also acts the same but then if i place it in the world it always shows regardless of distance so idk whats happening
Observed Result
It doesnt render until your practically infront of it
Platform(s)
pc
Additional Notes
I can take some vids in abit when im back from going to the shops but yea if anyone has experienced this before please let me know a fix