I’m trying to develop a VR scene. It isn’t so complex and i’m fairly certain it won’t struggle on VR.
However i don’t have goggles right now as I’m away from home but i decided to carry on working on my scene anyway.
Just now i decided to render a video sequence for the first time ever. I was surprised that rendering a video sequence is a very slow process! the fps while building the video is very slow.
Does this mean my computer is struggling to build the scene and when i view in VR it will be a very low fps, like the video sequence rendering process?
I thought that my scene would have the same textures, objects and lighting in both the real-time game-play and for rendering a video sequence?
Is this a known thing that rendering video is slow? if so, why?