Hi, everyone. I’m having this weird problem and have been solving it for three days, but it just didn’t work out.
I used Maya 2018.5 to animate my movie, and then exported my characters animation and environment using alembic; exported camera using FBX.
I imported those abc files into unreal using geometry cache. Created a new level sequence, add a camera and import camera FBX file. Also, I threw my character geometry cache into the sequence. So far so good. My character started moving, as did my camera.
Then, the weird thing happened. I added my camera to Camera Cuts and rendered my video using Movie Render Quene. After I got my video from unreal. I discovered that Maya playblast and unreal render didn’t match. It didn’t line up.
In after effect, I scaled the unreal render from 100% to 159%, and it lined up perfectly.
I did make sure the film back infomation and focal length is the same. I’m wondering if anyone knows what the problem is?