Dear Friends at Epic,
Since my UE3 days I’ve always wanted to make this suggestion,
the fact that UE4 Destructibles are now a subclass of skeletal mesh actor makes my suggestion even easier to implement
Integrate simulate physics with apex objects, to have moveable destroyable objects!
#Video Proof of Concept
In this video I am using a combination of Static Mesh Actors set to simulate physics,
and then also apex destructible actors.
Enjoy the entertaining results!
#Youtube Direct Link
You’d probably need a pre-destroyed physics asset that then turns off once object is destroyed, and the bones would have no joint constraints
This might be an option only for apex that have a min fracture depth set to the max depth, because I am not sure how to handle partial destroyed objects
then the level designer can just put the apex in the level, turn on physics, and your done, you have what I show in my video!
#Enjoy the Video
Let me know what you think of this tech combination of physics simulation and apex destruction!
#I’ve always wanted to share this with you Epic Devs!
Another pic for you!