[=Valkon;114648]
I have a couple of questions. How did you convert mouse selection box from HUD to world location without getting an offset? http://i.imgur.com/jjoCpqv.jpg
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Well…My HUD only draws the selection HUD. It dont select anything in world as i havent added that functionality yet.
[=Valkon;114648]
When you’re building how did you get the gray building that gets replaced by the construction location and building goes up…
In HUD i added Get Player Controller node and i connected Convert World Position to Screen and multiplied that with a large number (IIRC it was around 1500 or 2000). Using that i spawn a static mesh and when user click is detected i spawn a new static mesh at preview location and destroy the preview mesh. The build up is using Timers with swapping of various static meshes.