No! it’s not a bug. it is real.
That Red Message:
Depending on how much Virtual memory and how much VRAM you have on your video card your virtual text pool size can run out.
try adding this command code
execute console command inside your Level blueprint
r.streaming.poolsize 3600
that will fix that
you may also issue that line in you command line section in your Editor screen (if it shows up in your editor window) but definitely need that in your level blueprint attach it to begin play.
Your video memory base is the dedicate VRAM on your video card and generally 50% of your system memory bounced through your Virtual memory pool. so, if you have an 8GB Video card and 32GB Ram your video pool is 24GB (8+*1/2 Memory of 32 or 16GB = 24GB). You can see the amount you have in the Task Manager.
also, if you have that annoying yellow message that says your Video memory has exceeded… blah blah blah and your play comes to a crawl I have a fix for that as well.
For that Yellow Message:
YOU ARE DOOMED!!! lol nope
you are running out of memory because it’s not allocated correctly. In your project setting make some adjustments…
Nuke everything!!! Turn it all off!!! lol nope
You have X amount of video memory and probably not the biggest video card on the market, Epic Games must hate all of us. Yeah, if I use 24GB Video Card and 198GB of Ram a lot of the default setting work fine. but if ya don’t? start looking to reduce pool sizes… the main one is… more in the next post… lol
ask yourself do you need to allocate 5GB of your very limited Video memory to Volumetric clouds? I think not!
under Volumetric pool size or whatever they call it … Decrease the 5000 (MB) to 2000 close your project and reload that should clear it up (tweak it if you must).
Optimizing your graphic is not just on the artwork but more so on your development project settings.
any other questions?