Video memory has been exhausted


But why is it occasionally working better when designated less? This is my scene which is comprised of ~4k Nanite objects, some foliage(With LODs) and a Bridge but my VRAM is overdrawn.

Am I tweaking out and underestimating my performance needs?

I can barely continue work on this small scene because everytime i want to open or add an asset to the scene, it takes ~40 seconds