Restarting UE makes the problem go away, But as soon as i start opening a couple textures it comes back. The Textures are 8k but use nanite, and are closed after editing but its almost like everything stays loaded into memory or something?
I have set the streaming pool size to 8000 which almost matches my VRAM (Which is what its suppose to be right?) But I’ve seen it perform better when set to 3000??