Video memory has been exhausted

I’ve worked on massive scenes in UE5 with tons of actors, nanite meshes, lighting, and multiple cameras. I started a project today on a 1024x1024 landscape with 2 texture blends and only about 4 meshes loaded in. As soon as I added a CineCameraActor to frame up a shot, my Video Memory showed as exhausted by upwards of 3GB!!! Wtf. This has never happened before. My scene is empty as hell. Hoping for some fix soon.

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