VICODynamics: a particle based Soft-Body physics Plugin

One of the samples in the new Example project coming with the new Update:

This one was fun to set up!

Iā€™ve been researching a different approach to ropes and such for a few days now for a multiplayer project my colleague and I are prototyping. Does this plugin support online replication?

Seems like the solutions for my simulation needs :slight_smile: Outstanding work!

It does not explicitly handle it for you, just yet. But it wonā€™t be too hard to set it up. Itā€™s a matter of determining where the simulation will run (host only or on each client) and replicating the simulated Location vectors accordingly for rendering.
I donā€™t have an ETA on when Iā€™ll build this into the plugin, but it is on my TODO list.

Thank you!

First test of VICODynamics on the Xbox One!

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Added some performance figures from testing the new V1.1 build and its Examples project, see them here: https://wwwā€¦com/projects/vico-dynamics

Another performance improvement for platforms with Multithreading. You can now have the entire Simulation Tick run on an Async Worker Thread, freeing up your GameThread!

Here is a comparison of the ExampleProject running on the Xbox One, the left running on the Game Thread and the right running on a Worker Thread freeing up over 3.9ms! And yes, you can specify Core Affinity.
Note: The Game Thread time is for the whole game/Level, this is not just the Simulation time.

This will be included in the upcoming Feature Update. And will be available to all current licensees via GitHub this week!

Man, I canā€™t wait for the cloth part of this to be ready for use. Glad I bought it.

Not long now :wink:

Had a bit of time to get the initial component code setup, still a few things left but it is testable:
25e91d6399cd1522385b88083538d563739261c0.jpeg

It will most likely be in V1.2, but licensees can test the WIP version next week in the Cloth_Component branch.

Hi, I have try to register in your site ā€œwwwā€¦comā€ for buy the plugin but I receive the following error:
ā€¦
The following from address failed: Admin@.com
SMTP server error: 5.5.1 Authentication Required. Learn more at 530 5.5.1 Check Gmail through other email platforms - Gmail Help 83sm3083629pfv.17 - gsmtp
ā€¦

Hi,

Thank you for bringing that error to my attention! In progress of fixing that now.

You do not need to register to purchase a license though. Simply send an email to ujen@.com and Iā€™ll assist you from there.

Quick Update:
The plugin is finally set for a Marketplace release with V1.1, which includes Feature Update 1, on September 29th for $79. You can still purchase it for the Early-Access price of $59 until then, just send an email to vdbeta@.com.
If you purchase it via the Marketplace and would also like latest Source Access via GitHub, you will simply need to send an email to vdue4@.com with your Marketplace receipt and your GitHub username.

In case you didnā€™t see, we are live: VICODynamics: Rope/Cloth/Soft-Body Simulation Plugin in Code Plugins - UE Marketplace !

Congrats!!!

Thank you! Long time coming, for sure.

Linked this thread to the marketplace - you may want to put it in as the support thread. And I canā€™t wait to get my hands on cloth.

Saw that, thank you! And I will let Epic know to add that link along with Windows 32-bit binaries today.

Cloth is testable in the Cloth_Component branch if youā€™d like. Otherwise the plan is V1.2 for the production ready cloth component.

Are fluids already added?

No, not quite yet. Iā€™m looking to nail down soft-bodies first and then focus on adding fluids.