One of the samples in the new Example project coming with the new Update:
This one was fun to set up!
One of the samples in the new Example project coming with the new Update:
This one was fun to set up!
Iāve been researching a different approach to ropes and such for a few days now for a multiplayer project my colleague and I are prototyping. Does this plugin support online replication?
Seems like the solutions for my simulation needs Outstanding work!
It does not explicitly handle it for you, just yet. But it wonāt be too hard to set it up. Itās a matter of determining where the simulation will run (host only or on each client) and replicating the simulated Location vectors accordingly for rendering.
I donāt have an ETA on when Iāll build this into the plugin, but it is on my TODO list.
Thank you!
First test of VICODynamics on the Xbox One!
Added some performance figures from testing the new V1.1 build and its Examples project, see them here: https://wwwā¦com/projects/vico-dynamics
Another performance improvement for platforms with Multithreading. You can now have the entire Simulation Tick run on an Async Worker Thread, freeing up your GameThread!
Here is a comparison of the ExampleProject running on the Xbox One, the left running on the Game Thread and the right running on a Worker Thread freeing up over 3.9ms! And yes, you can specify Core Affinity.
Note: The Game Thread time is for the whole game/Level, this is not just the Simulation time.
This will be included in the upcoming Feature Update. And will be available to all current licensees via GitHub this week!
Man, I canāt wait for the cloth part of this to be ready for use. Glad I bought it.
Not long now
Had a bit of time to get the initial component code setup, still a few things left but it is testable:
It will most likely be in V1.2, but licensees can test the WIP version next week in the Cloth_Component branch.
Hi, I have try to register in your site āwwwā¦comā for buy the plugin but I receive the following error:
ā¦
The following from address failed: Admin@.com
SMTP server error: 5.5.1 Authentication Required. Learn more at 530 5.5.1 Check Gmail through other email platforms - Gmail Help 83sm3083629pfv.17 - gsmtp
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Hi,
Thank you for bringing that error to my attention! In progress of fixing that now.
You do not need to register to purchase a license though. Simply send an email to ujen@.com and Iāll assist you from there.
Quick Update:
The plugin is finally set for a Marketplace release with V1.1, which includes Feature Update 1, on September 29th for $79. You can still purchase it for the Early-Access price of $59 until then, just send an email to vdbeta@.com.
If you purchase it via the Marketplace and would also like latest Source Access via GitHub, you will simply need to send an email to vdue4@.com with your Marketplace receipt and your GitHub username.
In case you didnāt see, we are live: VICODynamics: Rope/Cloth/Soft-Body Simulation Plugin in Code Plugins - UE Marketplace !
Congrats!!!
Thank you! Long time coming, for sure.
Linked this thread to the marketplace - you may want to put it in as the support thread. And I canāt wait to get my hands on cloth.
Saw that, thank you! And I will let Epic know to add that link along with Windows 32-bit binaries today.
Cloth is testable in the Cloth_Component branch if youād like. Otherwise the plan is V1.2 for the production ready cloth component.
Are fluids already added?
No, not quite yet. Iām looking to nail down soft-bodies first and then focus on adding fluids.