Right, I had an another developer ask a similar question and the way you’ll want this setup IF your gameplay depends on the soft body physics is along the lines of:
- Run the actual physics sim on the server
- Sync clients to the simulated results and render everything client-side.
This way everyone sees the same interaction, but it will be affected by lag and latency so interpolation will be needed. Or you could run the simulation on everyone and periodically sync the position and velocity data across the clients.
This is not built into the plugin since every game will have its own approach, but it is doable.
Hope this helps.