RyuMaster:
Hi! I have a setup I can’t solve… Basically, at runtime, I want to attach rope to the sphere, and make sphere move, and then rope should follow the sphere.
I’ve managed to make it working, using 2 Actors, one being Dynamic Rope, other is physics simulated sphere.
The problems is, that I want to have sphere not as a physics object, because I want to freely position it around the world. But then rope stops following the sphere.
And is sphere is physics object, rope is kinda ‘attracts’ it, even so even if I set sphere gravity to 0, it kinda moves very unpredictably.
Is there some proper solution to what am I trying to do here?
Interesting, does the sphere have a collision shape attached to the mesh? If so, how are you attaching the rope to the sphere? Are you using Attach To Rigids or manually creating attachments?