VICODynamics: a particle based Soft-Body physics Plugin

Hi, I recently purchased your plugin but I have run into an issue that I hope you can help with.

I’m recreating a rear-end crash and the seatbelt I’ve created from a VDMeshCloth collides correctly when placed over my character. However, it seems that when I place the character in the car, the extra velocity introduced by the car movement, breaks the collision bond between seatbelt and character and the VDMeshCloth passes through the static mesh character.

Any thoughts on how to have the car movement not affect the seatbelt? Or any other suggestions are welcomed. Thanks

Here is a video link that shows what I am trying to explain correctly.

VDMeshCloth issue