That’s all that’s necessary? That’s great, I had been looking into getting IK bone chain dynamics to collide against the physics asset and it seemed to be a pain in the *** to set up, glad to hear you built it in. Thanks for the reply!
That’s all that’s necessary? That’s great, I had been looking into getting IK bone chain dynamics to collide against the physics asset and it seemed to be a pain in the *** to set up, glad to hear you built it in. Thanks for the reply!