VICODynamics: a particle based Soft-Body physics Plugin

It does not explicitly handle it for you, just yet. But it won’t be too hard to set it up. It’s a matter of determining where the simulation will run (host only or on each client) and replicating the simulated Location vectors accordingly for rendering.
I don’t have an ETA on when I’ll build this into the plugin, but it is on my TODO list.