VFX Spawner Device Only Works After Teleport

Summary

Placing the VFX Spawner Device will not play. If it is set to Enabled On Phase:Always it will not play when the game starts. If it is set to Enabled On Phase: None it will not play when it is enabled during gameplay.

The current fix for this is to write verse code that teleports the VFX spawner somewhere. My fix was looping through every VFX spawner and teleporting it to its current location, then disabling the device after. The device immediately works when teleported and you are then freely available to enable and disable and it behaves as expected.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

1: Place VFX Spawner in World

Expected Result

VFX Plays

Observed Result

VFX does not play, even if set to always enabled and or it is enabled by another device.
Teleporting the device at the start of the game however causes the device to play.

Platform(s)

PC

Additional Notes

The VFX Creator device works perfectly fine and has more options. However the VFX Spawner device has much better premade VFX. I suggest just being able to select the premade ones from the VFX spawner in the VFX creator device.