VFX Powerup Device doesn't attach to first-person viewmodel.

Summary

when using the VFX Powerup Device attached to the player in first person, it isn’t attached to the player correctly and floats behind them.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Place First Person Device.
  2. Create Any VFX To Attach To the RightHand, small enough so it doesn’t clip into the camera and add as a Custom Effect on the Powerup Device.
  3. (Optional) Place an Item Granter With a Ballistics Weapon, as it makes it easier to see.
  4. Start The Game And Use the Powerup.

Expected Result

The powerup is attached to the first persons hands.

Observed Result

It floats behind the hands.

Platform(s)

All

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FORT-866003 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

This might be really tricky for them to fix. Yesterday they had a live stream about First Person and the issues they’ve encountered, it seems that they’re using a ton of complicated workarounds to make first person work in Fortnite.

Would be great if they could fix this though, it could allow us to attach ‘custom gun’ models to the existing ones.

I watched that stream too! - Here’s a timestamp of what’s happening to some of your bones in First Person. (So this could definitely be related to that voodoo needed to adapt a third-person model to first person)

I did some quick tests and found attaching to ‘Custom Effect Socket’ “Base” to be the most stable. Although hopefully in the near future we wont need to abuse the VFX system to attach meshes. (Scene Graph save us?)