VFX Device Audio Sounds Not Available in Audio Player + Short Range Limitation Issue

Summary

VFX Device contains audio sounds that are not available in Audio Player or Radio devices, and the VFX audio range is too limited to be useful for map-wide sound design.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Audio

Steps to Reproduce

Place a VFX Device in an island
Open its settings and view available sound/audio options
Compare these sounds with the Audio Player and Radio devices
Notice that some sounds are only available in the VFX Device
Try using VFX audio for gameplay or ambience across a larger area

Expected Result

All audio assets should be available in dedicated audio devices (Audio Player / Radio), and VFX audio should have a usable range option if it is intended for gameplay use. Audio tools should support both close-range and long-range/map-wide sound design.

Observed Result

The VFX Device includes unique audio sounds not found in other audio devices, but its audio/VFX range is too short. This causes sounds to fade out quickly and makes it impossible to use them for full-map or large-area audio design.

Platform(s)

PC / Windows

Video

Additional Notes

This creates inconsistency between audio systems and limits creative flexibility, since some sounds are locked to a short-range VFX system instead of being usable in proper audio devices or scalable for map wide use.

that max range is way too short hopefully it can be fixed along with the missing sounds

FORT-1109735 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

i know i hate the fact that my maps have no background sounds when in a medow for example