[VFX][Cascade] Particle system "looping"

I gotcha, yeah the internet is tricky sometimes with technical discussion, lol. My Particle System does NOT loop…nor should it in its final in-game usage. But for SHOWCASING what it does in a screen capture clip, I’d like it to fire completely several times in a row with a bit of a delay between firings. So when you say “…and just restart the pfx every few secs through BP.”, that’s exactly what I don’t know how to do lol…:smiley: