I’m trying to kill particles that haven’t collided with anything after a certain time in Scratch Pad, but it is not working. I have a particle attribute bool on the output that should kill a particle when true, so I assign it to a Kill Particles module right after the pad. The problem is, even if I set that bool to always be true it still doesn’t do anything. It seems to not be the logic, but rather the pad not working at all. I have managed to change vectors with the same pad, and I have managed to kill particles on impact by simply putting HasCollided on the Kill Particles modules, but I just can’t get it to output a bool. Does anyone know what’s wrong?
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