Very noisy ray tracing example, wrong GPU?

I have been trying out raytracing in the example automotive project for a while now, but it seems I only get VERY noisy and basically bad results.
I am using a Quadro P6000 card, so it’s not an RTX card but should support raytracing to a certain degree anyway. Could that have to do with it? If so what settings would I change to get better results anyway? Doesn’t have to be a good framerate…

1 Like