Very low FPS

Ah haha ok, no worries. Good luck. This is a very good place to start - translucent shaders are expensive because their color depends on what is behind them, so every pixel requires multiple calculations. If you have translucency on foliage for example, this can stack up pretty quickly because six, seven, eight translucent objects in a row means the engine will have to calculate data for all of those objects in order to correctly color the one that is in front.

Yeah that makes sense. I don’t see the need for translucent Foliage right now anyway. I’ll turn the Translucency off all my Foliage when I get blocks of time to do it. Thanks again!

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