(Very) Large Scale Landscape Shaking

Hey!

I’m working on a landscape, an Island with 55x22km, aprox…

The thing is, it looks like it is shaking… With and without texture applied. I tried applying the materials in a smaller scale landscape and the textures look great and are not shaking at all…

A cube example of how the texture should probably look :sweat_smile: :

So that shows that maybe my landscape is really large and it’s messing up with how it is shown…

How can I fix this and make my materials work and look good without the landscape shaking and what workarounds do I have to still have this Island with the same size 55x22km?

Thanks

Did you find out what caused this? I have the same problem with the landscape “moving”

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I can’t really explain why it happens… I resorted to create a smaller area for now to create the landscape…

I believe it’s due to it’s size(?)… Maybe there’s a few parameters to have in mind when applying a landscape material to a landscape this size… I applied the same landscape material to a smaller landscape area and it works fine.

So my guess would be that the GPU is trying to load all the textures in the landscape at once and it can’t really process it correctly… That might explain why it works better with smaller landscapes.

I believe that to achieve this we need to implement a good performance strategy. Meaning the landscape (that in my case was aprx 55km per 27km wide…) is to large to be rendered at once, you’re not going to see all that landscape in-screen at the same time… Even if your landscape is way smaller than mine.

That’s why I believe that in order to solve this issue, you need to undergo an optimization process. Optimize how the landscape portions load in and out in order to have the least amount of landscape surface (that you can’t see on screen) rendering textures at once, and I believe the problem will be fixed.

NOTE: This not only happens in my landscape material, it also happens when I have lot’s of textures in different objects… it all comes to optimization basically.

Sorry for not being able to give a specific fix, but this is the conclusion I took from this.

Hope you can make it work!

+1 getting this effect too. any insight on this would be great.

one way I found that works is https://www.youtube.com/watch?v=a_BYct15LBg&t=124s