Hello, im making my first game in UE4, not first at all, but also first to have some advanced graphics involved too (sorry Unity). Well, i’ve never have used normalmaps before, they are awesome though i have a nice GIMP plugin to generate them and it makes the surfaces seem more real.
Anyway I have a nice new from a plant’s orbit in my game. To make it look nicer i applied a normalmap to the planet’s surface material.
It look absoultely gorgeous when viewed from the material preview.
However when viewed in the game, pretty up close the normals are horribly visible, lines all over the surface.
Here you can see the view from far on the left and the view up close in the actual game scene.
Do you guys have any ideas how to solve this problem? Increasing the resolution is a no-go, it’s already in 4K. Also i thought about increasing the distance in the scene but that would disturb the scene. Maybe a bit blurring the normalmap would make the edges less visible but i dont know what would that do with the map being rendered. Dunno.
Thanks for any replies.