Very bad render of TextRender and Masked Texture

Hello everybody,

I’m getting very bad render from TextRender object with custom font and Masked Texture on a movable Blueprint, the Engine is configured for Forward Rendering with MSAA

It’s VERY bad as you can see:


The the text / image objects intersecting with the notepad? Maybe bias them out away from the surface a little?

Thank you scrcr0, unfortunately the problem is not there.

Ok, looks like the problem was in Project Settings: for some reason (moving project to 4.23.1?) the Render Setting switched back to Deferred Rendering and TemporalAA, this made the text and mask look horrible.

I’ve switched back to Forward and MSAA and now il looks just fine.