Very bad render of Text and Masked Material in VR

And when i say BAD i mean BAD, i’m sure i have some setting wrong, any idea please?

The Engine is set to Forward Rendering with MSAA



Ok, looks like the problem was in Project Settings: for some reason (moving project to 4.23.1?) the Render Setting switched back to Deferred Rendering and TemporalAA, this made the text and mask look horrible.

I’ve switched back to Forward and MSAA and now il looks just fine.