I was working on a little hobby 2D project on Unity and decided buy UE and give it a try, since I find myself very confortable with C++.
However, I noticed that any project or even an empty project, with the skybox hidden etc, I get VERY bad framerates (10-13 fps, editor window maximized on my 1920x1200 monitor, default window layout). I even tried to hardcode the runtime to disable AA, and the performance is still very poor.
Changing the viewport setting from “Lit” to “Unlit” helps a bit (~20fps now) but it’s still very low. Even the Tappy Chicken project runs slow.
I’m running this on a i5-3570 CPU+GPU (HD4000), and sure enough it’s not a high end GPU, but I’ve been impressed several times in the past how well it handles some loads. Hell, Dota2 on linux running at 1080p in this GPU feels faster than an empty scene in UE4Editor.
I’m wondering if this is expected with UE4 on this GPU and it just isn’t suited for light/small games on relatively low-end hardware, or if it’s just a problem I’m stumbing on…
- I’ve compiled 4.1 editor and the latest preview build (“Development Editor” configuration), both with the same result.
- The CPU usage is ~8% idling in the editor.
- I’ve got a clean windows 8.1 installation.
- I’ve got the most recent drivers installed.