I’m learning how to use Unreal and I’m using Unreal Engine 4.9.2. When I try to change the pivot point of a static mesh so I can position it correctly I just can’t get the vertices to appear. What I do is hold(alt+v)+middle mouse button on the pivot in translation mode. Nothing appears. What am I doing wrong?
As a side note, I’m also having troubles snapping to other meshes vertices, it works, but it’s quite unreliable. For that I do hold v+translate.