Is there a way to calculate the Vertex Normal of an object in its local space?
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Nevermind “TransformVector” did the trick.
don’t know why i didn’t think of this
Found the node but i don,t know how you transformed it it doesn’t seem to work properly for me. Same intentions : Vertexnormal to local space. Can you show me a screenshot?
I found it . when scaling up your object you will also have to use a multiply with the object scale
or add a “Normalize” after the transform for the normal
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Thanks for this.