Vertex Shader in Unreal, overriding World Position (MVP)

Hello,

I’m trying to find how to write a custom vertex shader in Unreal. It looks like I can only output a World Position Offset and can’t affect the Model Matrix directly in the shader, is there any way to do so ?

Thanks in advance.

Hello,
I’m still trying to find how to do that, any news ?
Cheers :slight_smile: