vertex position offset issue with Android multiview

Hi all,
I am looking to fix an issue I have with Vertex Position Offset.
I am developing an VR App on the Pico Neo 3. I am on Unreal 5.1 with the official Pico SDK. and when I try the app on the headset, Left eye is display correctly, but Right one have an issue and display black square where Vertex are offset with the shader.
I think it is something with culling, the issue is not present with a transparent shader.

I hope somebody have an idea with the issue.
I tried mobile HDR on and off.

I am building the project on android ASTC with vulkan.

Thanks,

hi dev
i have one doubt about pico neo ue5.1 build
if u have experience in taking ue5.1 build for pico neo 3 pls help me
i am trying from past 1 week
all i get is black screen when i run the apk
what are the imp setting foor pico neo 3 build
all i have in level is default vrr template