Vertex Position of Mesh

I want to make a blueprint or maybe a material that can get the position of each vertex in an actor’s mesh component. How would this be done?
I’m coming to Unreal 4 from Unity and in Unity I was able to do this exact thing by getting the mesh component and just copying its vertices like so…

Vector3[] verts = GetComponent().mesh.vertices;

But I cant’ figure out any unreal 4 version of this. Please help.

Can someone answer this question? I need the same data for my project.