You’d need an additional uv-channel where the seams are at different places, and apply the right uv-coordinates to the texture that you are painting on top of the base one. that way you can hide the seams from uv0 with the other uv channel.
You’d need an additional uv-channel where the seams are at different places, and apply the right uv-coordinates to the texture that you are painting on top of the base one. that way you can hide the seams from uv0 with the other uv channel.