Vertex Painting - Cover Seams

Hello,
I am working on a rock asset and would like to vertex paint it in UE4. The problem is, that all seams are visible and I can’t really place them somewhere else, nor cover them with objects. I would usually clone paint a texture over all seams (when creating a texture in Substance Painter). Is there a way to cover/paint over the seams when vertex painting?

You’d need an additional uv-channel where the seams are at different places, and apply the right uv-coordinates to the texture that you are painting on top of the base one. that way you can hide the seams from uv0 with the other uv channel.

This is actually a very smart and simple strategy. Thank you for that :wink: