Hello, I’m somewhat new to UE4.
I was wondering if you can vertex paint part of a mesh when it is hit by a projectile? Ex:
A water spell hits the ground, becomes a puddle/wet, then a frost spell hits part of the puddle and freezes that part of the puddle, not the whole puddle.
I want to change material on mesh I hit depending on what projectile I hit it with.
Thanks in advance.