Vertex paint in mesh.. and error lightmap...

Im create a single wall with 4 faces with multiple triangles in dual face, 32x32
3.png

im create material with 2 textures

im edit wall vertex paint…
4.png

im config lightmap with 32…64…128… the lightmap channel is perfect… rebuild and… error
2.png

help?

Im use new 4.13 version and error

Why are you multiplying lerp’ed normal maps by vertex color ?

I see in tutorial video… who is the config good material?? need tutorial please

Your lightmap UV’s are incorrect

NO… in 4.12 are perfect…

this is the lightmap
34b633b7f6ec267a66e83219d9be32199131d490.jpeg

need more separated distance in faces??

im use new config to vertex paint use in 4.12… need this config in 4.13… other day comment results xD_ my english is bad.
13283e7993f0659f6e006375954d9105833a9ba5.jpeg

And import other mesh… create autocollision in mesh… and no… no… no… no create… other error???

This is the import mesh… create autocollision… rebuild… error lightmap uv?¿?? no collision ??? 4.13… is estable?