azjolnerub
(DrEstudio3D)
1
Im create a single wall with 4 faces with multiple triangles in dual face, 32x32
im create material with 2 textures
im edit wall vertex paint…
im config lightmap with 32…64…128… the lightmap channel is perfect… rebuild and… error
help?
Im use new 4.13 version and error
motorsep
(motorsep)
2
Why are you multiplying lerp’ed normal maps by vertex color ?
azjolnerub
(DrEstudio3D)
3
I see in tutorial video… who is the config good material?? need tutorial please
Your lightmap UV’s are incorrect
azjolnerub
(DrEstudio3D)
5
NO… in 4.12 are perfect…
this is the lightmap
need more separated distance in faces??
im use new config to vertex paint use in 4.12… need this config in 4.13… other day comment results xD_ my english is bad.
azjolnerub
(DrEstudio3D)
6
And import other mesh… create autocollision in mesh… and no… no… no… no create… other error???
azjolnerub
(DrEstudio3D)
7
This is the import mesh… create autocollision… rebuild… error lightmap uv?¿?? no collision ??? 4.13… is estable?