Vertex paint in Blueprint Actor

Hi! I’m working on a game development project, and our scenes are assembled in Blueprints. Is there any way, apart from plugins, to use vertex painting? (Blueprints are regenerated on the scene every time.) Is it possible to paint vertices on the scene and then somehow save them in the Blueprint?

Thanks

i guess you’d have to disassemble the mesh data down to the vertex data and extract the painted vertex colors and store them in a file you gotta create. and you’d have to assemble it again when you regenerate the blueprint object.

that’s the rough idea. basicly all software based vertexbuffer manipulation.

1 Like

Thanks for idea