Vertex paint dissapears from distance

Hello!

I’ve recently started using the Paint tool in UE4 and I’m experiencing some weird glitch. After I paint something on my mesh and move a little further from it one of my materials completely dissapears like on the screenshots below:

Is there any solution for this? I would appreciate any help.

Cheers!

It’s usually because of LOD switching or your material is using some distance based transformations.